Justin C. Miller 6302e8b73a Overhaul memory allocation model
This commit makes several fundamental changes to memory handling:

- the frame allocator is now only an allocator for free frames, and does
  not track used frames.
- the frame allocator now stores its free list inside the free frames
  themselves, as a hybrid stack/span model.
  - This has the implication that all frames must currently fit within
    the offset area.
- kutil has a new allocator interface, which is the only allowed way for
  any code outside of src/kernel to allocate. Code under src/kernel
  _may_ use new/delete, but should prefer the allocator interface.
- the heap manager has become heap_allocator, which is merely an
  implementation of kutil::allocator which doles out sections of a given
  address range.
- the heap manager now only writes block headers when necessary,
  avoiding page faults until they're actually needed
- page_manager now has a page fault handler, which checks with the
  address_manager to see if the address is known, and provides a frame
  mapping if it is, allowing heap manager to work with its entire
  address size from the start. (Currently 32GiB.)
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popcorn: A toy OS kernel

popcorn is the kernel for the hobby OS that I am currently building. It's far from finished, or even being usable. Instead, it's a sandbox for me to play with kernel-level code and explore architectures.

The design goals of the project are:

  • Modernity - I'm not interested in designing for legacy systems, or running on all hardware out there. My target is only 64 bit architecutres, and modern commodity hardware. Currently that means x64 systems with Nehalem or newer CPUs and UEFI firmware. Eventually I'd like to work on an AArch64 port, partly to force myself to factor out the architecture-dependent pieces of the code base.

  • Modularity - I'd like to pull as much of the system out into separate processes as possible, in the microkernel fashion. A sub-goal of this is to explore where the bottlenecks of such a microkernel are now, and whether eschewing legacy hardware will let me design a system that's less bogged down by the traditional microkernel problems. Given that there are no processes yet, the kernel is monolithic by default.

  • Exploration - I'm really mostly doing this to have fun learning and exploring modern OS development. Modular design may be tossed out (hopefully temporarily) in some places to allow me to play around with the related hardware.

Building

Popcorn uses the Ninja build tool, and generates the build files for it with a custom tool called Bonnibel. Bonnibel requires Python 3 and can be downloaded with pip:

pip3 install bonnibel

Requrirements:

  • python 3 (for installing and running Bonnibel)
  • clang
  • mtools
  • ninja
  • curl for downloading the toolchain

Setting up the cross toolchain

If you have clang and curl installed, runing the scripts/build_sysroot_clang.sh script will download and build a nasm/binutils/LLVM toolchain configured for building Popcorn host binaries.

Building and running Popcorn

Once the toolchain has been set up, running Bonnibel's pb command will set up the build configuration, and ninja -C build will actually run the build. If you have qemu-system-x86_64 installed, the qemu.sh script will to run Popcorn in QEMU -nographic mode.

I personally run this either from a real debian amd64 testing/buster machine or a windows WSL debian testing/buster installation. The following should be enough to set up such a system to build the kernel:

sudo apt install qemu-system-x86 nasm clang-6.0 mtools python3-pip curl
sudo update-alternatives /usr/bin/clang clang /usr/bin/clang-6.0 1000
sudo update-alternatives /usr/bin/clang++ clang++ /usr/bin/clang++-6.0 1000
sudo pip3 install bonnibel
Description
A hobby operating system for x86_64, boots with UEFI.
Readme 15 MiB
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