Look up the global constructor list that the linker outputs, and run
them all. Required creation of the `kutil::no_construct` template for
objects that are constructed before the global constructors are run.
Also split the `memory_initialize` function into two - one for just
those objects that need to happen before the global ctors, and one
after.
Tags: memory c++
Many kernel objects had to keep a hold of refrences to allocators in
order to pass them on down the call chain. Remove those explicit
refrences and use `operator new`, `operator delete`, and define new
`kalloc` and `kfree`.
Also remove `slab_allocator` and replace it with a new mixin for slab
allocation, `slab_allocated`, that overrides `operator new` and
`operator free` for its subclass.
Remove some no longer used related headers, `buddy_allocator.h` and
`address_manager.h`
Tags: memory
`kutil::vector` was calling `operator delete []` on memory that had not
been allocated with `operator new []`, and so was deleting the wrong
pointer.
Tags: bug memory allocator
This commit makes several fundamental changes to memory handling:
- the frame allocator is now only an allocator for free frames, and does
not track used frames.
- the frame allocator now stores its free list inside the free frames
themselves, as a hybrid stack/span model.
- This has the implication that all frames must currently fit within
the offset area.
- kutil has a new allocator interface, which is the only allowed way for
any code outside of src/kernel to allocate. Code under src/kernel
_may_ use new/delete, but should prefer the allocator interface.
- the heap manager has become heap_allocator, which is merely an
implementation of kutil::allocator which doles out sections of a given
address range.
- the heap manager now only writes block headers when necessary,
avoiding page faults until they're actually needed
- page_manager now has a page fault handler, which checks with the
address_manager to see if the address is known, and provides a frame
mapping if it is, allowing heap manager to work with its entire
address size from the start. (Currently 32GiB.)
Additionally, there were several bug fixes needed to allow this:
- frame_allocator was allocating its frame_blocks from the heap, causing
a circular dependency. Now it gives itself a page on its own when
needed.
- frame_allocator::free was putting any trailing pages in a block back
into the list after the current block, so they would be the next block
iterated to.
- frame_allocator::free was updating the address it was looking for
after freeing some pages, but not the count it was looking for, so it
would eventually free all pages after the initial address.
* Non-blocksize-aligned regions could fail to be found. Have the
bootloader load them aligned.
* Consolidating used frame blocks in the bootstrap means these would
have been impossible to free as address space
* mark_permanent wasn't actually removing blocks from the free list
Removed the frame allocation logic from page_manager and replaced it
with using an instance of frame_allocator instead. This had several
major ripple effects:
- memory_initalize() had to change to support this new world
- Where to map used blocks is now passed as a flag, since blocks don't
track their virtual address anymore
- Instead of the complicated "find N contiguous pages that can be
mapped in with one page table", we now just have the bootloader give
us some (currently 64) pages to use both for tables and scratch
space.
- frame_allocator initialization was split into two steps to allow
mapping used blocks before std::move()ing them over
* Heap manager can now manage non-contiguous blocks of memory (currently
all sized at the max block size only)
* Fix a bug where heap manager would try to buddy-merge max-sized blocks
Now any initrd file is treated like a program image and passed to the
loader to load as a process. Very rudimentary elf loading just allocates
pages, copies sections, and sets the ELF's entrypoint as the RIP to
iretq to.
- Create initrd library to support definitions and loading
- Allow tools compiled for the host machine to be built by wscript
- Create makerd tool to build initrd from manifest
- Move screenfont to initrd, so don't load framebuffer initially