[fb] Add default hard-coded font

For the fb driver to have a font before loading from disk is available,
create a hard-coded font as a byte array.

To create this, added a new scripts/psf_to_cpp.py which also refactored
out much of scripts/parse_font.py into a new shared module
scripts/fontpsf.py.
This commit is contained in:
Justin C. Miller
2021-01-02 15:52:26 -08:00
parent 327cd93c04
commit f6b4a4a103
5 changed files with 387 additions and 25 deletions

34
scripts/parse_font.py Normal file → Executable file
View File

@@ -1,21 +1,6 @@
#!/usr/bin/env python3
MAGIC = (0x72, 0xb5, 0x4a, 0x86)
from collections import namedtuple
PSF2 = namedtuple("PSF2", ["version", "offset", "flags", "count", "charsize", "height", "width"])
def read_header(data):
from struct import unpack_from, calcsize
fmt = "BBBBIIIIIII"
values = unpack_from(fmt, data)
if values[:len(MAGIC)] != MAGIC:
raise Exception("Bad magic number in header")
return PSF2(*values[len(MAGIC):])
from fontpsf import PSF2
def print_glyph(header, data):
bw = (header.width + 7) // 8
@@ -28,16 +13,15 @@ def print_glyph(header, data):
def display_font(filename):
data = open(filename, 'rb').read()
font = PSF2.load(filename)
print(font.header)
header = read_header(data)
print(header)
c = header.charsize
for i in range(0, header.count):
n = i * c + header.offset
print("Glyph {}:".format(i))
print_glyph(header, data[n:n+c])
for glyph in font:
if glyph.empty():
print("{}: BLANK".format(glyph.description()))
else:
print("{}:".format(glyph.description()))
print_glyph(font.header, glyph.data)
if __name__ == "__main__":