[fb] Use double-buffering in fb driver
Allocate and use a back buffer, so that draws to the screen are always a single memcpy()
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@@ -1,3 +1,5 @@
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#include <stdlib.h>
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#include <string.h>
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#include "screen.h"
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screen::screen(void *addr, unsigned hres, unsigned vres, pixel_order order) :
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@@ -6,6 +8,7 @@ screen::screen(void *addr, unsigned hres, unsigned vres, pixel_order order) :
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m_resx(hres),
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m_resy(vres)
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{
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m_back = reinterpret_cast<pixel_t*>(malloc(hres*vres*sizeof(pixel_t)));
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}
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screen::pixel_t
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@@ -31,11 +34,17 @@ screen::fill(pixel_t color)
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{
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const size_t len = m_resx * m_resy;
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for (size_t i = 0; i < len; ++i)
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m_fb[i] = color;
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m_back[i] = color;
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}
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void
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screen::draw_pixel(unsigned x, unsigned y, pixel_t color)
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{
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m_fb[x + y * m_resx] = color;
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m_back[x + y * m_resx] = color;
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}
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void
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screen::update()
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{
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memcpy(m_fb, m_back, m_resx*m_resy*sizeof(pixel_t));
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}
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