[fb] Use double-buffering in fb driver
Allocate and use a back buffer, so that draws to the screen are always a single memcpy()
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@@ -60,6 +60,7 @@ main(int argc, const char **argv)
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screen::pixel_t fg = scr.color(0xb0, 0xb0, 0xb0);
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screen::pixel_t bg = scr.color(49, 79, 128);
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scr.fill(bg);
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scr.update();
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constexpr int margin = 2;
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const unsigned xstride = (margin + fnt.width());
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@@ -85,11 +86,13 @@ main(int argc, const char **argv)
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scroll.add_line(e->message, eom);
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if (++pending > pending_threshold) {
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scroll.render(scr, fnt);
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scr.update();
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pending = 0;
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}
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} else {
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if (pending) {
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scroll.render(scr, fnt);
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scr.update();
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pending = 0;
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}
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}
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