[kernel] Add thead kobject class

Add the thread kernel API object and move the scheduler to use threads
instead of processes for scheduling and task switching.
This commit is contained in:
2020-07-12 16:03:46 -07:00
parent 8687fe3786
commit 794c86f9b4
16 changed files with 504 additions and 230 deletions

133
src/kernel/objects/thread.h Normal file
View File

@@ -0,0 +1,133 @@
#pragma once
/// \file thread.h
/// Definition of thread kobject types
#include "kutil/linked_list.h"
#include "objects/kobject.h"
using priority_t = uint8_t;
struct page_table;
struct TCB
{
// Data used by assembly task control routines. If you change any of these,
// be sure to change the assembly definitions in 'tasking.inc'
uintptr_t rsp;
uintptr_t rsp0;
uintptr_t rsp3;
page_table *pml4;
priority_t priority;
// note: 3 bytes padding
// TODO: move state into TCB?
uintptr_t kernel_stack;
size_t kernel_stack_size;
uint32_t time_left;
uint64_t last_ran;
thread *thread_data;
};
using tcb_list = kutil::linked_list<TCB>;
using tcb_node = tcb_list::item_type;
class thread :
public kobject
{
public:
enum class wait_type : uint8_t { none, signal, time };
enum class state : uint8_t {
ready = 0x01,
loading = 0x02,
exited = 0x04,
constant = 0x80,
none = 0x00
};
/// Constructor.
/// \arg pml4 Root page table for the thread's owning process
/// \arg pri Initial priority level of this thread
thread(page_table *pml4, priority_t pri);
/// Get the `ready` state of the thread.
/// \returns True if the thread is ready to execute.
inline bool ready() const { return has_state(state::ready); }
/// Get the `loading` state of the thread.
/// \returns True if the thread has not finished loading.
inline bool loading() const { return has_state(state::loading); }
/// Get the `constant` state of the thread.
/// \returns True if the thread has constant priority.
inline bool constant() const { return has_state(state::constant); }
/// Get the thread priority.
inline priority_t priority() const { return m_tcb.priority; }
/// Set the thread priority.
/// \arg p The new thread priority
inline void set_priority(priority_t p) { if (!constant()) m_tcb.priority = p; }
/// Block the thread, waiting on the given object's signals.
/// \arg obj Object to wait on
/// \arg signals Mask of signals to wait for
void wait_on_signals(kobject *obj, j6_signal_t signals);
/// Block the thread, waiting for a given clock value
/// \arg t Clock value to wait for
void wait_on_time(uint64_t t);
/// Wake the thread if it is waiting on signals.
/// \arg obj Object that changed signals
/// \arg signals Signal state of the object
/// \returns True if this action unblocked the thread
bool wake_on_signals(kobject *obj, j6_signal_t signals);
/// Wake the thread if it is waiting on the clock.
/// \arg now Current clock value
/// \returns True if this action unblocked the thread
bool wake_on_time(uint64_t now);
/// Wake the thread with a given result code.
/// \arg obj Object that changed signals
/// \arg result Result code to return to the thread
void wake_on_result(kobject *obj, j6_status_t result);
inline bool has_state(state s) const {
return static_cast<uint8_t>(m_state) & static_cast<uint8_t>(s);
}
inline void set_state(state s) {
m_state = static_cast<state>(static_cast<uint8_t>(m_state) | static_cast<uint8_t>(s));
}
inline void clear_state(state s) {
m_state = static_cast<state>(static_cast<uint8_t>(m_state) & ~static_cast<uint8_t>(s));
}
inline tcb_node * tcb() { return &m_tcb; }
/// Terminate this thread.
/// \arg code The return code to exit with.
void exit(unsigned code);
private:
thread() = delete;
thread(const thread &other) = delete;
thread(const thread &&other) = delete;
tcb_node m_tcb;
state m_state;
wait_type m_wait_type;
// There should be 1 byte of padding here
uint32_t m_return_code;
uint64_t m_wait_data;
j6_koid_t m_wait_obj;
};