[kernel] Store object ids instead of full koids
In preparation for futexes, I wanted to make kobjects a bit lighter. Storing 32 bits of object id, and 8 bits of type (and not ending the class in a ushort for handle count, which meant all kobjects were likely to have a bunch of pad bytes), the kobject class data is now just one 8 byte word. Also from this, change logs that mention threads or processes from printing the full koid to just 2 bytes of object id from both process and thread, which makes following the logs much easier.
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@@ -22,8 +22,8 @@ thread_create(j6_handle_t *self, process *proc, uintptr_t stack_top, uintptr_t e
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*self = child->self_handle();
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child->set_state(thread::state::ready);
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log::verbose(logs::task, "Thread %llx:%llx spawned new thread %llx:%llx",
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parent_pr.koid(), parent_th.koid(), proc->koid(), child->koid());
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log::verbose(logs::task, "Thread <%02lx:%02lx> spawned new thread <%02lx:%02lx>",
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parent_pr.obj_id(), parent_th.obj_id(), proc->obj_id(), child->obj_id());
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return j6_status_ok;
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}
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@@ -31,7 +31,7 @@ thread_create(j6_handle_t *self, process *proc, uintptr_t stack_top, uintptr_t e
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j6_status_t
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thread_kill(thread *self)
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{
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log::verbose(logs::task, "Killing thread %llx", self->koid());
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log::verbose(logs::task, "Killing thread <%02lx:%02lx>", self->parent().obj_id(), self->obj_id());
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self->exit();
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return j6_status_ok;
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}
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@@ -46,7 +46,7 @@ j6_status_t
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thread_exit()
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{
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thread &th = thread::current();
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log::verbose(logs::task, "Thread %llx exiting", th.koid());
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log::verbose(logs::task, "Thread <%02lx:%02lx> exiting", th.parent().obj_id(), th.obj_id());
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th.exit();
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log::error(logs::task, "returned to exit syscall");
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@@ -60,7 +60,7 @@ thread_sleep(uint64_t duration)
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uint64_t til = clock::get().value() + duration;
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log::verbose(logs::task, "Thread %llx sleeping until %llu", th.koid(), til);
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log::verbose(logs::task, "Thread <%02lx:%02lx> sleeping until %llu", th.parent().obj_id(), th.obj_id(), til);
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th.set_wake_timeout(til);
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th.block();
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return j6_status_ok;
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