[kernel] Store object ids instead of full koids
In preparation for futexes, I wanted to make kobjects a bit lighter. Storing 32 bits of object id, and 8 bits of type (and not ending the class in a ushort for handle count, which meant all kobjects were likely to have a bunch of pad bytes), the kobject class data is now just one 8 byte word. Also from this, change logs that mention threads or processes from printing the full koid to just 2 bytes of object id from both process and thread, which makes following the logs much easier.
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@@ -24,7 +24,7 @@ j6_status_t
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log(const char *message)
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{
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thread &th = thread::current();
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log::info(logs::syscall, "Message[%llx]: %s", th.koid(), message);
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log::info(logs::syscall, "Message <%02lx:%02lx>: %s", th.parent().obj_id(), th.obj_id(), message);
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return j6_status_ok;
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}
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@@ -32,7 +32,7 @@ j6_status_t
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noop()
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{
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thread &th = thread::current();
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log::verbose(logs::syscall, "Thread %llx called noop syscall.", th.koid());
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log::verbose(logs::syscall, "Thread <%02lx:%02lx> called noop syscall.", th.parent().obj_id(), th.koid());
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return j6_status_ok;
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}
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