#pragma once #include struct screen; struct font { uint16_t height; uint16_t width; uint16_t charsize; uint16_t count; uint8_t *data; }; int font_init(void *header, struct font *font); int font_draw( struct font *f, struct screen *s, uint32_t glyph, uint32_t color, uint32_t x, uint32_t y);