The frame allocator was causing page faults when exhausting the first
(well, last, because it starts from the end) block of free pages. Turns
out it was just incrementing instead of decrementing and thus running
off the end.
The previous frame allocator involved a lot of splitting and merging
linked lists and lost all information about frames while they were
allocated. The new allocator is based on an array of descriptor
structures and a bitmap. Each memory map region of allocatable memory
becomes one or more descriptors, each mapping up to 1GiB of physical
memory. The descriptors implement two levels of a bitmap tree, and have
a pointer into the large contiguous bitmap to track individual pages.
Finished the VMA kobject and added the related syscalls. Processes can
now allocate memory! Other changes in this commit:
- stop using g_frame_allocator and add frame_allocator::get()
- make sure to release all handles in the process dtor
- fix kutil::map::iterator never comparing to end()
Add an iterator type to kutil::map, and allow for each loops. Also
unify the compare() signature expected by sorting containers, and fixes
to adding and sorting in kutil::vector.
Defer from calling process::thread_exited() in scheduler::prune() if the
thread in question is the currently-executing thread, so that we don't
blow away the stack we're executing on. The next call to prune will pick
up the exited thread.
Removing the `allocator.h` file defining the `kutil::allocator`
interface, now that explicit allocators are not being passed around.
Also removed the unused `frame_allocator::raw_allocator` class and
`kutil::invalid_allocator` object.
Tags: memory
Look up the global constructor list that the linker outputs, and run
them all. Required creation of the `kutil::no_construct` template for
objects that are constructed before the global constructors are run.
Also split the `memory_initialize` function into two - one for just
those objects that need to happen before the global ctors, and one
after.
Tags: memory c++
This commit makes several fundamental changes to memory handling:
- the frame allocator is now only an allocator for free frames, and does
not track used frames.
- the frame allocator now stores its free list inside the free frames
themselves, as a hybrid stack/span model.
- This has the implication that all frames must currently fit within
the offset area.
- kutil has a new allocator interface, which is the only allowed way for
any code outside of src/kernel to allocate. Code under src/kernel
_may_ use new/delete, but should prefer the allocator interface.
- the heap manager has become heap_allocator, which is merely an
implementation of kutil::allocator which doles out sections of a given
address range.
- the heap manager now only writes block headers when necessary,
avoiding page faults until they're actually needed
- page_manager now has a page fault handler, which checks with the
address_manager to see if the address is known, and provides a frame
mapping if it is, allowing heap manager to work with its entire
address size from the start. (Currently 32GiB.)