Look up the global constructor list that the linker outputs, and run
them all. Required creation of the `kutil::no_construct` template for
objects that are constructed before the global constructors are run.
Also split the `memory_initialize` function into two - one for just
those objects that need to happen before the global ctors, and one
after.
Tags: memory c++
The `kernel_main()` had a lot change out from under it with the
bootloader changes. This change brings most of it back in line with the
new kernel arguments.
Tags: pml4 paging boot
Created a new `memory_initialize()` function that uses the new-style
kernel args structure from the new bootloader.
Additionally:
* Fixed a hard-coded interrupt EOI address that didn't work with new
memory locations
* Make the `page_manager::fault_handler()` automatically grant pages
in the kernel heap
Tags: boot page fault
This commit makes several fundamental changes to memory handling:
- the frame allocator is now only an allocator for free frames, and does
not track used frames.
- the frame allocator now stores its free list inside the free frames
themselves, as a hybrid stack/span model.
- This has the implication that all frames must currently fit within
the offset area.
- kutil has a new allocator interface, which is the only allowed way for
any code outside of src/kernel to allocate. Code under src/kernel
_may_ use new/delete, but should prefer the allocator interface.
- the heap manager has become heap_allocator, which is merely an
implementation of kutil::allocator which doles out sections of a given
address range.
- the heap manager now only writes block headers when necessary,
avoiding page faults until they're actually needed
- page_manager now has a page fault handler, which checks with the
address_manager to see if the address is known, and provides a frame
mapping if it is, allowing heap manager to work with its entire
address size from the start. (Currently 32GiB.)
Additionally, there were several bug fixes needed to allow this:
- frame_allocator was allocating its frame_blocks from the heap, causing
a circular dependency. Now it gives itself a page on its own when
needed.
- frame_allocator::free was putting any trailing pages in a block back
into the list after the current block, so they would be the next block
iterated to.
- frame_allocator::free was updating the address it was looking for
after freeing some pages, but not the count it was looking for, so it
would eventually free all pages after the initial address.
2MiB large pages were being used for any large page mapping, but the
page manager doesn't correctly handle them everywhere yet. Now only
allow them for offset pointers (eg MMIO space) that will never be
unmapped.
Removed the frame allocation logic from page_manager and replaced it
with using an instance of frame_allocator instead. This had several
major ripple effects:
- memory_initalize() had to change to support this new world
- Where to map used blocks is now passed as a flag, since blocks don't
track their virtual address anymore
- Instead of the complicated "find N contiguous pages that can be
mapped in with one page table", we now just have the bootloader give
us some (currently 64) pages to use both for tables and scratch
space.
- frame_allocator initialization was split into two steps to allow
mapping used blocks before std::move()ing them over
Now any initrd file is treated like a program image and passed to the
loader to load as a process. Very rudimentary elf loading just allocates
pages, copies sections, and sets the ELF's entrypoint as the RIP to
iretq to.
More work on process page tables, including only mapping the last 2 pml4
entries (the highest 1TiB of the address space, ie, kernel space) into a
new table.
Includes the work of actually moving the kernel there, which I had
apparently done in name only previously. Oops.