OBJECT_TYPE( none,     0x00 )

OBJECT_TYPE( system,   0x01 )

OBJECT_TYPE( event,    0x02 )
OBJECT_TYPE( channel,  0x03 )
OBJECT_TYPE( endpoint, 0x04 )

OBJECT_TYPE( vma,      0x05 )

OBJECT_TYPE( process,  0x06 )
OBJECT_TYPE( thread,   0x07 )
